Moral: Forskjell mellom sideversjoner
Linje 13: | Linje 13: | ||
Moralen kan bli kalkulert i [[Nybegynnerguide 3#Agora_kampsimulator|simulatoren]]. | Moralen kan bli kalkulert i [[Nybegynnerguide 3#Agora_kampsimulator|simulatoren]]. | ||
== | ==Endringer i moral November 2017== | ||
Note: These changes will only appear on recently opened worlds. | |||
*Normal calculation still applies but with an added layer. | |||
*The minimum morale increases based on the number of cities currently controlled by the defender, '''up to a maximum cap of 80%.''' | |||
*Every additional controlled city after the first reduces the efficiency of morale by increasing the minimum possible morale by '''5% up until the cap is reached.''' | |||
**This means if a player controls 1 city he can have the full potential of morale protection, that is 30% (70% reduction on attack power). | |||
**2 cities = 35% (65% reduction on attack power). | |||
**3 cities = 40% (60% reduction on attack power). | |||
**4 cities = 45% (55% reduction on attack power). | |||
**5 cities = 50% (50% reduction on attack power). | |||
**6 cities = 55% (45% reduction on attack power). | |||
**7 cities = 60% (40% reduction on attack power). | |||
**8 cities = 65% (35% reduction on attack power). | |||
**9 cities = 70% (30% reduction on attack power). | |||
**10 cities = 75% (25% reduction on attack power). | |||
**11 cities = 80% (20% reduction on attack power). | |||
**With 11 cities and above, players can have a minimum of 80% morale (20% reduction on attack power). | |||
*Additionally, morale will have no effect on cities located on an island with an active world wonder. | |||
**This also applies to active sieges on these cities. |
Sideversjonen fra 2. okt. 2018 kl. 19:53
Moral er en funksjon som kompenserer med de veldig store ulempene en mindre spiller har imot en større spiller når dem blir angrepet. Det er en verdensinnstilling som en administrator bestemmer, og den kan enten være aktivert eller deaktivert på en verden.
Hva er moral?
Når en spiller angriperen en annen vil moralen kalkuleres ut av følgende formel:
[(Poeng forsvarer/poeng angriper)*3+0.3]*100
Dersom denne figueren viser mer enn 100 vil moralen være 100 og vil derfor ikke ha noen effekt på en kamp. Kun dersom angriperens totale poeng er 4 ganger eller mer så stor som forsvaren vil moralen ha en effekt. Den laveste moralen du kan få er 30 %! Selv om det kan diskuteres, så vil moralen synke jo større en spiller blir i forhold til en mindre spiller.
Moralen kan bli kalkulert i simulatoren.
Endringer i moral November 2017
Note: These changes will only appear on recently opened worlds.
- Normal calculation still applies but with an added layer.
- The minimum morale increases based on the number of cities currently controlled by the defender, up to a maximum cap of 80%.
- Every additional controlled city after the first reduces the efficiency of morale by increasing the minimum possible morale by 5% up until the cap is reached.
- This means if a player controls 1 city he can have the full potential of morale protection, that is 30% (70% reduction on attack power).
- 2 cities = 35% (65% reduction on attack power).
- 3 cities = 40% (60% reduction on attack power).
- 4 cities = 45% (55% reduction on attack power).
- 5 cities = 50% (50% reduction on attack power).
- 6 cities = 55% (45% reduction on attack power).
- 7 cities = 60% (40% reduction on attack power).
- 8 cities = 65% (35% reduction on attack power).
- 9 cities = 70% (30% reduction on attack power).
- 10 cities = 75% (25% reduction on attack power).
- 11 cities = 80% (20% reduction on attack power).
- With 11 cities and above, players can have a minimum of 80% morale (20% reduction on attack power).
- Additionally, morale will have no effect on cities located on an island with an active world wonder.
- This also applies to active sieges on these cities.