Bonde-system (2.0): Forskjell mellom sideversjoner
Linje 24: | Linje 24: | ||
#Tid til du er i stand til å plyndre/kreve igjen. I dette bildet er det 1 minutt og 38 sekunder før spilleren kan plyndre. Hva det vil stå her, kommer an på hvor lenge det er siden og hvor mye du sist plyndret. | #Tid til du er i stand til å plyndre/kreve igjen. I dette bildet er det 1 minutt og 38 sekunder før spilleren kan plyndre. Hva det vil stå her, kommer an på hvor lenge det er siden og hvor mye du sist plyndret. | ||
#Mengden ressurser du vil motta* når du velger dette tilbudet. | #Mengden ressurser du vil motta* når du velger dette tilbudet. | ||
Legg merke til at du får flest ressurser per minutt ved å velge 5-minutters-tilbudet. | |||
#Tiden du må vente før du kan kreve/plyndre igjen hvis du velger dette tilbudet. | #Tiden du må vente før du kan kreve/plyndre igjen hvis du velger dette tilbudet. | ||
#Du kan kreve dette tilbudet med denne knappen så lenge punkt 3 er "klar". Da blir knappen blå og ressursene blir levert umiddelbart. | #Du kan kreve dette tilbudet med denne knappen så lenge punkt 3 er "klar". Da blir knappen blå og ressursene blir levert umiddelbart. | ||
(*)Skjermbildet er tatt ved [[Verdener|verdens-hastighet]] 3 | (*)Skjermbildet er tatt ved [[Verdener|verdens-hastighet]] 3. | ||
Mengden av hver ressurs du mottar varierer ut i fra bondelandsbyens nivå og om du har fremforsket [[Bytte]], som dobler tiden det tar, men også ressurser du får tilbake hvis du velger dette. | |||
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Sideversjonen fra 8. mai 2011 kl. 16:35
2.0 brings a new farming system to Grepolis. This new farming system is a vast improvement and a significant change compared to the old system, making farming easier and more enjoyable then ever before.
What is Farming?
Farming is essentially the taking of resources from Farming Villages. Prior to 2.0, this would have been done by sending troops to strengthen or loot the farm.
However, in 2.0, looting can be done with a click of a button.
Farming in 2.0
At the start, each player starts with 1 farm each. This farm can be looted to gain more resources, can be called upon for more resources or can be expanded for a bigger resource output. However, unlike the previous system, farming does not require troops. Farming also requires elements of teamwork to expand and upgrade the farm.
Farming in 2.0 is as easy as clicking a button. However, once you have selected the amount of resources you want, you will need to wait for the farm to restock the resources, which could take a varying amount of time. You cannot loot or demand again from this village until this time is up. Please note that the specified amount is not the total amount of resources you'll receive, but is the amount of each resource you'll receive. So, if the offer says "24 resources", it means 24 wood, 24 stone and 24 silver. World speed affects the total amount of resources you receive, not the amount of time you have to wait til resources are ready again.
Booty (an academy research) in 2.0 doubles the amount of resources you receive, but also doubles the amount of time you will have to wait.
Demanding Resources
The first method of gaining resources from a farm is by demanding. This gives a reduced rate of resources, but doesn't effect mood at all.
This can be done by clicking on your farm (the one depicted by a green flag), selecting the demand tab and by demanding the specified amount (remember you'll get this amount of each resource). You'll receive this instantly. You'll then need to wait the specified amount of time before you can demand, or loot again from this particular village.
- Bondelandsbyens nåværende lojalitet. Denne er ikke påvirket når du krever, kun når du plyndrer.
- Bondelandsbyens nåværende nivå. (1 er standard, 6 er høyeste nivå.)
- Tid til du er i stand til å plyndre/kreve igjen. I dette bildet er det 1 minutt og 38 sekunder før spilleren kan plyndre. Hva det vil stå her, kommer an på hvor lenge det er siden og hvor mye du sist plyndret.
- Mengden ressurser du vil motta* når du velger dette tilbudet.
Legg merke til at du får flest ressurser per minutt ved å velge 5-minutters-tilbudet.
- Tiden du må vente før du kan kreve/plyndre igjen hvis du velger dette tilbudet.
- Du kan kreve dette tilbudet med denne knappen så lenge punkt 3 er "klar". Da blir knappen blå og ressursene blir levert umiddelbart.
(*)Skjermbildet er tatt ved verdens-hastighet 3. Mengden av hver ressurs du mottar varierer ut i fra bondelandsbyens nivå og om du har fremforsket Bytte, som dobler tiden det tar, men også ressurser du får tilbake hvis du velger dette.
Note: This table is made for speed 1. If you wish to find out how many resources you will get on speed 2/3, please multiply the resources by the world speed. FV Lvl denotes Farming Village Level and the figure in brackets denotes with booty.
Plybdre ressurser
Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is revolt.
Looting is done like demanding, though you use the looting tab instead. Remember that you will receive the depicted amount of each resource, as well as world speed effects the amount of resources you get, not the time you have to wait. For example, below is a screenshot of looting at speed 2.
- Bondelandsbyens nåværende lojalitet. Denne blir påvirket når du plyndrer og jo lavere lojaliteten er, jo større er sjansen for at bøndene gjør opprør.
- Det nåværende nivået på bondelandsbyen. (1 er standard, 6 er det høyeste nivået.)
- Tiden til du er i stand til å kreve/plyndre igjen. På dette bildet har spilleren drøye 4 minutter igjen å vente. Tiden som er igjen avhenger av hvor lenge det er siden og hvor mye du sist plyndret.
- Mengden av hver ressurs* du får ved å velge dette tilbudet. Legg merke til at du får flest ressurser per minutt ved å velge 5-minutters-tilbudet.
- Tiden du må vente før du kan kreve/plyndre igjen etter at du har valgt dette tilbudet.
- Reduksjonen av lojaliteten bondelandsbyen vil ha til deg etter at du velger dette tilbudet. Jo lavere lojalitet, jo høyere er sjansen for at bondelandsbyen gjør opprør.
- Du kan plyndre for valgt mengde med denne knappen. Da blir lojaliteten redusert og ressursene levert umiddelbart.
- Mengden av hver ressurs du mottar varierer av hvilket nivå landsbyen er i, om du har Bytte framforsket, som dobler tiden du må vente, men også ressurs-mengden du får hvis du ønsker. Hvis du plyndrer mens lojaliteten er lav, risikerer du opprør. Lojaliteten til bondelandsbyen går opp med 1% per time (Hastighet 1).
Note: This table is made for speed 1. If you wish to find out how many resources you will get on speed 2/3, please multiply the resources by the world speed. FV Lvl denotes Farming Village Level and the figure in brackets denotes with booty.
Revolt
If your farming village's mood dips too low, it could go into revolt, meaning you will lose control of it. To regain control of the farming village, you will need to re-conquer the village by beating a randomly generated amount of Hoplites, Swordsmen and Archers.
Mood regains by 1% per hour. In order to not run the risk of revolt, you should not loot or demand troops if the mood of a village is below 80% (or 64% with Diplomacy). Note that mood is also unique to the player.
Demand Troops
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into revolt.
Trading
Like in version 1.26, you'll be able to trade with farming villages. Please see trade.
Expansion
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.
Amount of resources (sum) required for expansion | |
Upgrade | Sum of resources required. |
Level 1 to Level 2 | 1,200 resources |
Level 2 to Level 3 | 4,800 resources |
Level 3 to Level 4 | 19,200 resources |
Level 4 to Level 5 | 72,000 resources |
Level 5 to Level 6 | 150,000 resources |
Conquering Farming Villages
In Grepolis, you'll always start with 1 farming village. In order to use the other farming villages, you must conquer them by defeating the minimal amount of resistance they may have. You must also have enough units in your city # (indicated by a blue bar). Farming villages you do not own are denoted by a red flag.
Amount of resistance you may encounter | ||
Farming Village Number (Your) | Units in Village | Units Required # |
1st | Automatically given at start | None |
2nd | 1 Slinger | 5 |
3rd | 3 Archers | 10 |
4th | 60 Slingers | 40 |
5th | 60 Swordsmen | 100 |
6th | 100 Archers | 300 |
7th | 300 Slingers, 80 Hoplites and 80 Horsemen | 600 |
8th | 150 Swords, 150 Archers and 75 Hoplites with a Level 20 Wall | 1000 |
# This is not the amount needed to beat the defense, but rather a minimum limit. You must have this amount of troops in your polis to conquer another farming village.
Please note that farming villages are unique to the player, meaning that you won't be conquering others farming villages. Enemies may be feeding of the same farming village as you.