Bondelandsby: Forskjell mellom sideversjoner

Fra Wiki Grepolis NO
Til navigasjon
(Erstatter siden med «Kategori:Hjelpe-fil Hvordan bondelandsbyene påvirker spillet kommer an på hvilken versjon av Grepolis din verden kjører. *For versjon 1, se: Bondelandsby (1.0) *...»)
 
(21 mellomliggende revisjoner av samme bruker vises ikke)
Linje 1: Linje 1:
[[Kategori:Hjelpe-fil]]
[[Kategori:Hjelpe-fil]]
Bondelandsbyer er et nøkkelelement i spillet. Uten å vite hva de er til har du allerede tapt spillet.


Hvordan bondelandsbyene påvirker spillet kommer an på hvilken versjon av Grepolis din verden kjører.


==Bondelandsbyer==
*For versjon 1, se: [[Bondelandsby (1.0)]]
 
*For versjon 2, se: [[Bondelandsby (2.0)]]
 
Alle øyer har 8 bondelandsbyer, bortsett fra koloniøyer. Du vil vite om en øy har bondelandsbyer fordi du vil være i stand til å se dem. Hovedavstanden til alle landsbyer er lik hos alle spillere: 27 og et halvt minutt.
En bondelandsby her tre statuser: lojaliteten, styrkeen og et handels-forhold.
 
 
===Lojalitet===
[[File:Mood100.png|thumb|right|Lojalitet på 100%]]
[[File:Mood73.png|thumb|right|Lojalitet på 74%]]
Lojalitet er hvilket forhold landsbyen har til deg. Denne er forskjellig for alle spillere, innbyggerne i landsbyen kan like deg bedre enn de liker andre spillere (og motsatt).
Lojaliteten viser hvor stor sjanse det er for at landsbyen forsvarer seg når du krever skatt. Mellom 100% og 74% vil innbyggerne smile til deg og gir gjerne fra seg noen ressurser til deg. Da er det ingen fare for at de vil angripe deg.
 
Går lojaliteten under 74% vil bildet endre seg og det vil være mulig at befolkningen angriper deg. Sjansen er relativt liten, så med mindre du er veldig uheldig vil du være trygg for opprør. Så fort lojaliteten faller under 64% er det stor sjanse for at folket vil beskytte sin landsby mot deg og gjøre motstand.
 
Lojaliteten går sakte oppover tiden du ikke angriper dem. (''Hastigheten for økningen er ukjent'').
 
=== Strength ===
 
The strength of a village is equal for every player on the island, and it affects different things:
*The maximum amount of loot you can take.
*The drop of the mood after you loot a village
*The drop of the strength after attacking a village
*The number of troops defending a village (doesn’t affect the chance of defending)
 
 
The strength is always moving to 50%.
When it is lower it will slowly rise, when it is higher it will slowly drop ''(rate unknown)''. This means a village will never be stronger than 50% unless you or any other player have strengthened the village.
 
=== Ratio ===
 
This is important if you want to [[trade]] with a village.
 
== Interactions ==
 
There are four different interactions between you and farming villages. Trading, resource looting, increase strength or demanding troops.
 
=== Trading ===
 
See [[trade]]
 
=== Resource looting ===
 
Resource looting is a way to get more resources and element in the game. To go resource looting do as learned in the tutorial:
*Go to the island overview and click the farming village you want to attack.
*Choose the attack tab and select the amount of troops you want to send.
*Click the attack button.
 
 
'''Defence'''
 
When your troops arrive in the village the inhabitants can either defend themselves against you or welcome you. This depends on the mood of the villages.
 
 
'''Loot'''
 
When they don’t attack you, your soldiers demand an amount of resources and return to your village. There is no way you can tell or influence the ratio between the different resources taken.
 
The amount of resources taken depends on the amount of troops send and the strength of a village.
Every troop has a stat called booty which tells the maximum amount of resources that a unit can take. This determines the maximum loot you can take.
The maximum loot a village can give is determined by the strength (before or after the attack?).
For example:
Sending 20 swordsmen (each with a booty stat of 16) makes you able to steal 320 resources.
A village of strength 20 is able to give around 900 resources. As a result you steal 320 resources.
A village of strength 10 is ablee to give around 250 resources. As a result you only steal 250 resources.
 
'''Affect'''
 
Looting resources makes the strength and the mood drop. The amount it drops depends on
*The strength of the village,
*The numbers of troops that attacked
*The sort of units [i]this isn’t proven yet, but is logical troops who loot more will have a bigger influence[/i].
 
=== Increase strength ===
 
To increase the strength of a village:
*Go to the island overview and click the farming village you want.
*Choose the attack tab and select the amount of troops you want to send.
*Above the attack button are 2 pictures. Click the right ones that says increase stregth
*Click the attack button!
 
 
As you can see increasing the strength of a village is seen as an attack. This means a village can decide to defend itself against you.
 
Strengthening a village will only raise the strength. The mood will stay unchanged. The amount the strength raises depends on the number of troops send to that village. Influence of sort of unit isn’t researched yet.
 
 
=== Demanding troops ===
 
You can only do this if [[research]]ed Demand Forces in your academy.  
 
 
{| border="1px" cellpadding="2px"  cellspacing="0"
! width="10px" | Picture
! width="100px" | Technology
! width="400px" | Description
! Cost
 
|-
| colspan="4" align="center" | '''At Level 7'''
|-
 
|[[File:Units claim.png]]
| align="center" | Demanding Forces
| align="center" | You can Demand Forces from Farming Villages.
| align="center" | [[File:Holz.png]]600 [[File:Stein.png]]600 [[File:Silbermünzen.png]]600 [[File:Research Points.png]]4
|-
 
|}

Siste sideversjon per 31. mai 2011 kl. 20:37


Hvordan bondelandsbyene påvirker spillet kommer an på hvilken versjon av Grepolis din verden kjører.