Helter

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En introduksjon

På mange måter kan en si at helter er som vanlige tropper, men det er enkelte ting som skiller dem fra hverandre:

  • Helter blir ikke rekruttert i bygninger (dette forklares senere).
  • Helter blir ikke betalt for i form av ressurser, men med krigsmynter og visdomsmynter, som du får

ved å fullføre øyoppdrag.

  • Hver helt har sin spesielle evne, du kan se denne spesielle evnen når du leser beskrivelsen til helten.
  • Ved å bruke krigsmynter og visdomsmynter kan du få helten din opp i nivå (maks nivå er 20). Dette vil forbedre heltens grunnverdier samt heltens evne.
  • Du mister ikke helter når du starter på nytt igjen på en verden.
  • Helter kan ikke dø. Blir de slått ned i et slag blir de heller skadet, og vil få tilbake styrken sin over tid.
  • Helter bruker ikke befolkning.
  • Helter kan tildeles byer, men det kan ikke være mer enn en helt i byen om gangen.
  • Helter kan ikke bli sendt som støtte. De kan kun brukes i dine egne byer og i angrep.
  • Etter at et angrep med en helt har landet, vil helten returnere til byen den ble sendt ut fra uten reisetid. Dette gjelder også om du trekker et angrep med en helt i.

Helteoversikt

Et nytt grensesnitt har blitt lagt til. Du kan finne den rett under bildet av din gud oppe til høyre på din skjerm. Dersom du klikker på dette elementet, vil du åpne opp helteoversikten.

Hero overview1.jpg



I helteoversikten kan du se noe informasjon om heltene du har:

  • Nivå, bilde, type og navnet på helten
  • Status: Skadet, om den er plassert i en landsby (eller holder på med et oppdrag), om den er i kamp
  • Nåværende erfaringspoeng

Vennligst merk deg at du ikke vil få muligheten til å ha alle heltene fra start. Helt i begynnelsen vil det kun være èn helteplass tilgjengelig. For hvert ekstra kulturnivå vil du åpne opp en plass til. Dersom du ikke ønsker å vente kan du åpne opp en ekstra plass ved å bruke 250 gullmynter.

Det vil også være eksklusive helter tilgjengelig som du kan skaffe deg via eventer eller på noen andre måter. Eksklusive heter vil alltid komme sammen med sin egen helteplass, men kan ikke rekrutteres ved å bruke mynter. Eksklusive helter vil uansett også bli tilgjengelig som en vanlig helt noen måneder etter at de ble introdusert.

Helter som er skadet vil trenge 18 timer (delt på hastigheten på verden) før de er fullstendig leget. I løpet av denne tiden er det fortsatt mulig å oppgradere helten, og helten vil fortsatt gi av sin spesial egenskap i byen den er tildelt. Om helten er skadet vil den ikke kunne brukes i forsvar eller i angrep.

Som du kan se er det flere funksjoner og faner som kommer med heltefunksjonen. Vi skal nå gå igjennom alle disse.

Myntene

Du vil merke at med denne funksjonen kommer det nye ressurser:

Hero coins.jpg



De blå er Visdomsmynter, og de røde er Krigsmynter. Du kommer til å trenge disse dersom du ønsker å rekruttere nye helter, og for å oppgradere de.

For å få tak i disse verdifulle myntene, er du nødt til å fullføre øyoppdrag. Hvilken mynt du får tak i, kommer helt an på dine valg!

Merk deg at alle spillere vil få muligheten til å samle likt antall mynter per dag når en fullfører alle øyoppdragene. Dersom du sjeldnere får øyoppdrag, vil du legge merke til at du får mer mynter for hvert oppdrag du fullfører. Alt i alt vil alle kunne få opp til 24 mynter per dag.

Rekruttering av en helt

Dersom du klikker på "rekruttering" vil det åpne opp et nytt vindu som ser ut som dette:

Hero recruiting.jpg



Du vil normalt sett bli tilbudt en Krigshelt og en Visdomshelt. Dette tilbudet endrer seg ved midnatt! Dersom du velger å rekruttere en av disse heltene, vil den andre forsvinne. Ved å bruke 50 gullmynter kan du umiddelbart oppdatere tilbudet ditt over helter i stedet for å vente til midnatt.

Valgene du får er tilfeldige, men du vil kun få tilbud om helter som du ikke allerede har. For å rekruttere en "Krigshelt" er du nødt til å bruke "Krigsmynter", som du får ved å velge de aggressive alternativene når du fullfører øyoppdrag. På et generelt grunnlag er krigshelter gode å ha under alle militære handlinger. Noen av disse heltene er gode forsvarere, mens andre er gode til å lede sine tropper ut i angrep. "Visdomshelter" vil i de fleste tilfeller hjelpe til med å styrke økonomien i dine byer, ved å f.eks ha en positiv effekt på byggetid, produksjon av ressurser osv.

Bytting av mynter


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Skulle du mangle en type mynter, er det mulig å bytte til deg de myntene du trenger. Her får du muligheten til å handle Krigsmynter for Visdomsmynter (og omvendt) med en ratio på 2:1. Selv om du vil få et tap, vil denne muligheten hjelpe deg dersom du kun mangler noen mynter til den helten du ønsker å rekruttere.

Oppgradering av helter


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Dersom du klikker på den lille knappen bak erfaringsbaren, vil et nytt vindu dukke opp som kun brukes til å oppgradere en valgt helt. Dette vinduet viser deg alle endringene som vil bli gjort etter at en oppgradering har blitt gjort, i tillegg til antall mynter en trenger for å gjøre dette. Standardverdien (angrep, forsvar) vil øke, i tillegg til styrken til den heltens spesielle egenskap.

Plassere en helt

I oversikten kan du også plassere en helt i en by. Helter som har blitt plassert i en by vil gi deg to fordeler:

  • Dersom byen blir angrepet vil helten forsvare den byen på samme måte som vanlige landenheter.
  • Enkelte spesial egenskaper til helten kan brukes når de er plassert i en by.

Tildeling av en by kan ta opp til 6 timer (delt på hastigheten til verden). Det er tiden det tar for at helten skal ankomme byen. Heltens fordeler går ikke i effekt før helten har ankommet byen. Du kan manuelt trekke en helt ut fra en by når du vil.

Dersom byen du har plassert en helt i blir erobret, vil helten automatisk forlate byen.

Helteråd

Og til slutt.. dersom du klikker på "samling" knappen, vil du få muligheten til å se alle heltene som er på spillet, samt deres statistikker.


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Liste over alle helter

Krigshelter
Helt Beskrivelse Stats
Kostnad Nivå 1 Nivå 20
Agamemnon.png

Agamemnon

På nivå 1, vil hoplitter og bueskyttere som kjemper sammen med Agamemnon få 10% økt offensiv og defensiv styrke. På nivå 20, blir det økt til 30%. Free 88 Attack 240 Attack
35 Speed.png 132 Defence against a unit with a blunt weapon 360 Defence against a unit with a blunt weapon
50 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 132 Defense against a unit with a ranged weapon 360 Defense against a unit with a ranged weapon
Atalanta.jpg

Atalanta

På nivå 1 vil en hær som blir ledet av Atalanta reise 11% raskere. Dette inkluderer alle enhetene i hæren! På nivå 20 øker denne verdien til 20%. 105 Coins of Wa.png 220 Attack 600 Attack
40 Speed.png 66 [[File:Def_hack.png|Forsvar mot stump våpen] 180 Forsvar mot stump våpen
15 Loot 55 Forsvar mot skarpt våpen 150 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Deimos.jpg

Deimos

At level 1, all units will have 5.5% increased offensive values while attacking with Deimos. At level 20, this value increases to 15%.
120 Coins of Wa.png 385 Attack 1050 Attack
35 Speed.png 44 Defence against a unit with a blunt weapon 120 Defence against a unit with a blunt weapon
40 Loot 44 Defence against a unit with a sharp weapon 120 Defence against a unit with a sharp weapon
0 Population 55 Defense against a unit with a ranged weapon 150 Defense against a unit with a ranged weapon
Herohector.jpg

Hektor

På nivå 1 vil sverdmenn og steinslyngemenn ha 11% økte offensive og defensive verdier så lenge de slåss med Hektor sin side. På nivå 20 er denne verdien økt til 30%.
Dette er en eklusiv helt. Du kunne få denne helten ved å delta i eventen "Kampen om Troja".
Free 99 Attack 270 Attack
14 Speed.png 165 Defence against a unit with a blunt weapon 450 Defence against a unit with a blunt weapon
20 Loot 165 Defence against a unit with a sharp weapon 450 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
Helena.jpg

Helena

Revolt When Helen accompanies an army to cause a revolt, the time until the town revolts is reduced by 5.5%. At level 20, this increases to 15%.

Conquest When Helen accompanies a conquering army, the required conquest time is reduced by 5.5%. At level 20, this increases to 15%.
105 Coins of Wa.png 44 Attack 120 Attack
12 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
15 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Hercules.jpg

Herakles

At level 1, whenever Heracles wins an honorable fight you will instantly receive 22 favor for the god worshiped in your city. At level 20, this increases to 60 favor. You will only receive favor if you got at least 50 battle points. 85 Coins of Wa.png 209 Attack 570 Attack
18 Speed.png 99 Defence against a unit with a blunt weapon 270 Defence against a unit with a blunt weapon
200 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 143 Defense against a unit with a ranged weapon 390 Defense against a unit with a ranged weapon
Jason.jpg

Jason

Attacking units can carry 22% additional loot when travelling with Jason. At level 20, this increases to 60%. 45 Coins of Wa.png 176 Sharp Attack 480 Sharp Attack
12 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
40 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Leonidas.jpg

Leonidas

At level 1, when Leonidas is defending a city, all defending units will have their combat values increased by 5.5%. At level 20, this increases to 15%. 110 Coins of Wa.png 44 Sharp Attack 120 Sharp Attack
12 Speed.png 143 Defence against a unit with a blunt weapon 390 Defence against a unit with a blunt weapon
30 Loot 143 Defence against a unit with a sharp weapon 390 Defence against a unit with a sharp weapon
0 Population 110 Defense against a unit with a ranged weapon 300 Defense against a unit with a ranged weapon
Pelops.png

Pelops

At level 1, Hoplites and chariots will have 11% increased offensive and defensive values while fighting with Pelops. At level 20, this value increases to 30%. 60 Coins of Wa.png 291.5 Attack 795 Attack
35 Speed.png 181.5 Defence against a unit with a blunt weapon 495 Defence against a unit with a blunt weapon
80 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 55 Defense against a unit with a ranged weapon 150 Defense against a unit with a ranged weapon
Themistokles.jpg

Themistokles

At level 1, Divine Envoys and horsemen have 11% increased offensive and defensive values while fighting at Themistokles side. At level 20, this value increases to 30%. 60 Coins of Wa.png 99 Sharp Attack 270 Sharp Attack
35 Speed.png 170.5 Defence against a unit with a blunt weapon 465 Defence against a unit with a blunt weapon
30 Loot 176 Defence against a unit with a sharp weapon 480 Defence against a unit with a sharp weapon
0 Population 225.5 Defense against a unit with a ranged weapon 615 Defense against a unit with a ranged weapon
Urephon.jpg

Urephon

At level 1, mythical units have their combat values increased by 5.5% when fighting together with Urephon. At level 20, this increases to 15%. 95 Coins of Wa.png 66 Sharp Attack 180 Sharp Attack
20 Speed.png 77 Defence against a unit with a blunt weapon 210 Defence against a unit with a blunt weapon
15 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Zuretha.jpg

Zuretha

At level 1, ships have their combat values increased by 5.5% when fighting together with Zuretha. At level 20, this increases to 15%. 95 Coins of Wa.png 110 Blunt Attack 300 Blunt Attack
13 Speed.png 77 Defence against a unit with a blunt weapon 210 Defence against a unit with a blunt weapon
20 Loot 66 Defence against a unit with a sharp weapon 180 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Heroes of Wisdom
Hero Description Stats
Costs Level 1 Level 20
Andromeda.jpg

Andromeda

At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 16.5& in that city. At level 20, this value increases to 45%.
This is an exclusive hero. You can get Andromeda by finishing 20 tutorial quests.
Free 33 Sharp Attack 90 Sharp Attack
15 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
10 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Heroapheledes.jpg

Apheledes

When the satyr Apheledes is assigned to a city, research in that city will cost 22% fewer resources and progress 22% faster. At level 20, this increases to 60%.
This is an exclusive Hero. You can get Apheledes in the event "Commander of Rome".
Free 88 Attack TBA Attack
14 Speed.png 66 Defence against a unit with a blunt weapon TBA Defence against a unit with a blunt weapon
15 Loot 88 Defence against a unit with a sharp weapon TBA Defence against a unit with a sharp weapon
0 Population 198 Defense against a unit with a ranged weapon TBA Defense against a unit with a ranged weapon
Aristotle.jpg

Aristotle

At level 1, while Aristotle is assigned to a town, he will reduce the costs and construction time of light ships by 22%. At level 20, this increases to 60%.


This is an exclusive hero. You can obtain Aristotle in the event "Winter 2016".

Free 11 Attack 30 Attack
35 Speed.png 27.5 Defence against a unit with a blunt weapon 75 Defence against a unit with a blunt weapon
10 Loot 181.5 Defence against a unit with a sharp weapon 495 Defence against a unit with a sharp weapon
0 Population 137.5 Defense against a unit with a ranged weapon 375 Defense against a unit with a ranged weapon
Cheiron.jpg

Chiron

While Chiron is assigned to a town, he will reduce the costs and recruitment time of hoplites by 22%. At level 20, this increases to 60%. 105 Coins of Wis.png 66 Attack 180 Attack
16 Speed.png 121 Defence against a unit with a blunt weapon 330 Defence against a unit with a blunt weapon
20 Loot 132 Defence against a unit with a sharp weapon 360 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
Christopholus.jpg

Christopholus

At level 1, while Christopholus is assigned to a town, the construction time of buildings in that town is reduced by 10%. At level 20, this increases to 30%.


This is an exclusive hero. You can get Christopholus in the event "Nature's Wheel of Time".

Free 44 Sharp Attack 120 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
15 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Democritus.jpg

Democritus

At level 1, while Democrtius is assigned to a city there is a 22% chance of doubling the duration of applied positive effects via items. At Level 20, this increases to 60%.
This is an exclusive hero. You can get Democritus in the event "Democritus' Cauldron".
Free 66 Sharp Attack 180 Sharp Attack
10 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
15 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Ferkyon.jpg

Ferkyon

At level 1, as long as Ferkyon is assigned to a city, all land units will be recruited 11% faster in that city. At level 20, this increases to 30%. 70 Coins of Wis.png 55 Attack 150 Attack
12 Speed.png 132 Defence against a unit with a blunt weapon 360 Defence against a unit with a blunt weapon
20 Loot 132 Defence against a unit with a sharp weapon 360 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
Odysseus.jpg

Odysseus

While Odysseus is assigned to a town, he will reduce the costs and recruitment time of swordsmen by 22%. At level 20, this increases to 60%. 115 Coins of Wis.png 143 Attack 390 Attack
14 Speed.png 154 Defence against a unit with a blunt weapon 420 Defence against a unit with a blunt weapon
20 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 143 Defense against a unit with a ranged weapon 390 Defense against a unit with a ranged weapon
Orpheus.jpg

Orpheus

At level 1, when Orpheus is assigned to a city and you generate a culture point, there is a 33% chance that you will generate an additional culture. At level 20, there is a 90% chance. 75 Coins of Wis.png 44 Distance Attack 120 Distance Attack
13 Speed.png 99 Defence against a unit with a blunt weapon 270 Defence against a unit with a blunt weapon
5 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Pariphaistes.jpg

Pariphaistes

At level 1, as long as Pariphaistes is assigned to a town, all naval units in that town will be constructed 11% faster. At level 20, this value increases to 30%. 70 Coins of Wis.png 22 Sharp Attack 60 Sharp Attack
35 Speed.png 93.5 Defence against a unit with a blunt weapon 255 Defence against a unit with a blunt weapon
10 Loot 126.5 Defence against a unit with a sharp weapon 345Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Rekonos.jpg

Rekonos

At level 1, when Rekonos is assigned to a town, the production of stone in that town is increased by 44%. At level 20, this value increases to 120%. 65 Coins of Wis.png 16.5 Attack 45 Attack
35 Speed.png 82.5 Defence against a unit with a blunt weapon 225 Defence against a unit with a blunt weapon
300 Loot 82.5 Defence against a unit with a sharp weapon 225 Defence against a unit with a sharp weapon
0 Population 181.5 Defense against a unit with a ranged weapon 495 Defense against a unit with a ranged weapon
Terylea.jpg

Terylea

At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 44% in that city. At level 20, this increases to 120%. 65 Coins of Wis.png 33 Sharp Attack 90 Sharp Attack
12 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
10 Loot 88 Defence against a unit with a sharp weapon 240Defence against a unit with a sharp weapon
0 Population 132 Defense against a unit with a ranged weapon 360 Defense against a unit with a ranged weapon
Ylestres.jpg

Ylestres

At level 1, when Ylestres is assigned to a town, the production of wood in that town is increased by 44%. At level 20, this value increases to 120%. 65 Coins of Wis.png 5.5 Distance Attack 15 Distance Attack
35 Speed.png 121 Defence against a unit with a blunt weapon 330 Defence against a unit with a blunt weapon
15 Loot 77 Defence against a unit with a sharp weapon 210 Defence against a unit with a sharp weapon
0 Population 49.5 Defense against a unit with a ranged weapon 135 Defense against a unit with a ranged weapon