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Kampbonuser
Kampbonus
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Navn
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Ikon
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Effekt
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Videre informasjon
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Raskere rekruttering
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Rekrutteringshastigheten i din by øker med 30% i x timer.
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Denne påvirker kun rekrutteringer som blir lagt til etter at effekten blir brukt. Den påvirker også kun den byen den blir aktivert i.
Nivå 1 0.5 timer
Nivå 2 1 time
Nivå 3 1.5 timer
Nivå 4 2 timer
Nivå 5 2.5 timer
Nivå 6 3 timer
Nivå 7 3.5 timer
Nivå 8 4 timer
Nivå 9 4.5 timer
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Forbedret troppebevegelse
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Alle troppehandlinger (angrep og støtte) forflytter seg 30% raskere i x timer.
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Denne påvirker kun angrep og støtte sendt etter at effekten har blitt aktivert. Den påvirker også kun den byen den blir aktivert i.
Nivå 1 0.5 timer
Nivå 2 1 time
Nivå 3 1.5 timer
Nivå 4 2 timer
Nivå 5 2.5 timer
Nivå 6 3 timer
Nivå 7 3.5 timer
Nivå 8 4 timer
Nivå 9 4.5 timer
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Angrepsbonus
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Dine enheter kjemper 30% sterkere i angrep for x timer.
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Denne påvirker alle angrep som blir sendt mens effekten er aktiv. Det spiller ingen rolle om angrepet kommer fram etter at effekten avsluttes.
Nivå 1 1 time
Nivå 2 2 timer
Nivå 3 3 timer
Nivå 4 4 timer
Nivå 5 5 timer
Nivå 6 6 timer
Nivå 7 7 timer
Nivå 8 8 timer
Nivå 9 9 timer
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Forsvarsbonus
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Dine enheter forsvarer seg 30% sterkere i x timer.
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Denne påvirker alle enhetene i byen som den har blitt aktivert i. Den gjør alle enhetene, også de som har blitt sendt som støtte til deg, 30% sterkere under forsvar. Enheter som du har sendt vekk fra byen som støtte til andre byer blir ikke påvirket.
Nivå 1 1 time
Nivå 2 2 timer
Nivå 3 3 timer
Nivå 4 4 timer
Nivå 5 5 timer
Nivå 6 6 timer
Nivå 7 7 timer
Nivå 8 8 timer
Nivå 9 9 timer
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Unit Boosts
Unit Boosts
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Name
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Icon
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Effect
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Further informations
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Chariot Reinforcements
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Your city will receive one chariot per hour for X hours.
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A chariot requires 4 population, if you do not have 4 population free, you will not receive your chariots. Please ensure that you have enough population free before activating this reward.
Level 1 1 Hour
Level 2 2 Hours
Level 3 3 Hours
Level 4 4 Hours
Level 5 5 Hours
Level 6 6 Hours
Level 7 7 Hours
Level 8 8 Hours
Level 9 9 Hours
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Hoplite Reinforcements
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Your city will receive four Hoplites per hour for X hours.
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A Hoplite requires 1 population, if you do not have 1 population free, you will not receive your Hoplite. Please ensure that you have enough population free to receive all of the hoplites before activating this reward, otherwise they will go to waste. The most you will receive is 36, 4 per hour for 9 hours.
Level 1 1 Hour
Level 2 2 Hours
Level 3 3 Hours
Level 4 4 Hours
Level 5 5 Hours
Level 6 6 Hours
Level 7 7 Hours
Level 8 8 Hours
Level 9 9 Hours
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Archer Reinforcements
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Your city will receive four Archers per hour for X hours.
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An Archer requires 1 population, if you do not have 1 population free, you will not receive your Archer. Please ensure that you have enough population free to receive all of the archers before activating this reward, otherwise they will go to waste. The most you will receive is 36, 4 per hour for 9 hours.
Level 1 1 Hour
Level 2 2 Hours
Level 3 3 Hours
Level 4 4 Hours
Level 5 5 Hours
Level 6 6 Hours
Level 7 7 Hours
Level 8 8 Hours
Level 9 9 Hours
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Swordsman Reinforcements
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Your city will receive four Swordsmen per hour for X hours.
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A Swordsman requires 1 population, if you do not have 1 population free, you will not receive your Swordsman. Please ensure that you have enough population free to receive all of the Swordsmen before activating this reward, otherwise they will go to waste. The most you will receive is 36, 4 per hour for 9 hours.
Level 1 1 Hour
Level 2 2 Hours
Level 3 3 Hours
Level 4 4 Hours
Level 5 5 Hours
Level 6 6 Hours
Level 7 7 Hours
Level 8 8 Hours
Level 9 9 Hours
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Horseman Reinforcements
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Your city will receive two horsemen per hour for X hours.
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A Horseman requires 3 population, if you do not have 3 population free, you will not receive your Horseman. Please ensure that you have enough population free to receive all of the Horsemen before activating this reward, otherwise they will go to waste. The most you will receive is 18, 2 per hour for 9 hours, that's a total of 54 population.
Level 1 1 Hour
Level 2 2 Hours
Level 3 3 Hours
Level 4 4 Hours
Level 5 5 Hours
Level 6 6 Hours
Level 7 7 Hours
Level 8 8 Hours
Level 9 9 Hours
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Resource Boosts
Resource boosts
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Name
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Icon
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Effect
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Further informations
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Silver Production Boost
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Your silver production will increase by 50% for 6 hours
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This will only affect the city that the spell is cast on, not all of your cities.
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Wood Production Boost
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Your wood production will increase by 50% for 6 hours
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This will only affect the city that the spell is cast on, not all of your cities.
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Stone Production Boost
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Your stone production will increase by 50% for 6 hours
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This will only affect the city that the spell is cast on, not all of your cities.
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Other Boosts
Other boosts
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Name
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Icon
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Effect
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Further informations
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Accelerated Construction
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Your construction orders in the Senate are completed 30% more quickly for X hours.
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The bonus only applies to construction orders placed after the spell has been cast, it will not affect buildings that are already in the build queue.
Level 1 0.5 Hours
Level 2 1 Hour
Level 3 1.5 Hours
Level 4 2 Hours
Level 5 2.5 Hours
Level 6 3 Hours
Level 7 3.5 Hours
Level 8 4 Hours
Level 9 4.5 Hours
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Forced Loyalty
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The mood of your farming villages will not decrease for X hours.
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Forced loyalty does not prevent your faming villages from revolting, it only stops the mood from decreasing. So if you cast it when your farming village is below the level at which it might revolt (80% usually, but 64% with diplomacy), you will fix the mood at that level until the effects wear off.
It is highly recommended that you do not cast this spell when your farming villages have a mood under the level at which they may revolt.
Level 1 1 Hour
Level 2 2 Hours
Level 3 3 Hours
Level 4 4 Hours
Level 5 5 Hours
Level 6 6 Hours
Level 7 7 Hours
Level 8 8 Hours
Level 9 9 Hours
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Favour Boost
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Your rate of favour production will increase by 50% for 6 hours.
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This will only affect the city that the spell is cast on, not all of your cities.
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