Allianser: Forskjell mellom sideversjoner

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"''Selv de modigste kan ikke kjempe utover sin styrke.''" Homer
<!-- This content is taken directly from http://forum.en.grepolis.com/showthread.php?p=137715#post137715 - JKP3nt -->
På Grepolis er du nødt til å finne deg en allianse for og kunne ha støtten som det andre spillere gir fra seg. Uten en allianse vil du mest sannsynlig ikke overleve spesielt lenge, og du vil også være et fint mål for andre spillere som er ute etter en forsvarsløs og alene spiller å angripe. Allianser kan hjelpe deg med støtte når du trenger det og kan hjelpe deg framover i spillet. Det er også en veldig flott plass å bli kjent med nye mennesker på. Tror ganske mange blir overrasket over hvor sosialt Grepolis sånn egentlig er.


Homer kjente verdien av sterke allierte. I det gamle Grekenland var allianser mellom forskjellige bystater en meget viktig politisk beslutning. Sparta ble kun en rival til Athen, da de tilsluttet seg allierte fra Korint og Argos. Dette gjelder også for deg: På et tidspunkt blir du nødt til å avgjøre om du vil tilslutte deg en allianse med andre spillere eller om du vil opprette en selv.
==Joining Alliances==
In order to join an alliance, you must receive an invite from a person in the alliance with invite priveleges, if you receive an invite, you will receive a notification in the reports tab and you can accept an invite by going to the alliance tab and clicking the check mark by the alliance's name, clicking the red x will delete the invite. You may recieve a few invites not long after joining or you can ask for an invite from another alliance through the in-game message system. If you are already in an alliance and want to join another, you will have to leave the first alliance before being able to see the invite.


== Finne en Allianse ==
==Founding an Alliance==
To found an alliance, you go to the alliance tab and you type in a name and click 'found alliance' and a new alliance will be founded. To set up the alliance, there are a few things you will have to do first.


"''Lær at adlyde, før du tar kommandoen''" - Solon i Athen
(Note: it is not advisable to create an alliance the first time you play since it can be quite a bit of work. Playing in other alliances can give you the experience needed to create a well run alliance.)


I begynnelsen er det ofte bedre å finne en allerede etablert allianse raskt enn å bruke tid på å stifte din egen. Å stifte sin egen allianse er lett, men å styre den uten erfaring er meget vanskelig. Du kan raskt oppdage at du står på tynn is.
===Recruit===
To start out, you can send invites to lots of players nearby hoping some will join or you can aim for a few select members and either recruit them before the world opens or send messages to them in-game. There is also the option of advertising your alliance in the external forum, find your world's forum and make a thread under the sub-forum 'Alliances': [http://forum.en.grepolis.com/index.php](Note: this is the difference between a Mass Recruiting Alliance -MRA- and an Elite alliance)
===Create protocols===
You will need to create some set of protocols, such as the restrictions of who may join your alliance, whether all of your members get invite rights to start, etc.
===Create forums===
Set up a nice forum on the alliance forum tab, you can create and edit new tabs in the administrate forums link in the bottom right hand corner.
===Create a profile/publicity===
You should make sure to choose an image for your alliance, a banner and create a profile. A profile is usually something like this:
Alliance name: The Spartans
Points: 10000
members: 10
Profile:
Spartans have ruled the western civilization for centuries and shall not stop!!!!
For recruitment and diplomacy, contact xxxx
If you want to be or enemy, mail us, if you want to be our ally or NAP, then give up


Først og fremst er det best å ikke søke om å bli medlem i de høyest rangerte alliansene, da disse ikke er så glad i å ta inn nybegynnere. Den allianse som gir mest mening å delta i er en som er tett på deg. Dette betyr at de lett kan tilby støtte mot angrep og hjelpe deg oppover hurtigst mulig. Allianser med erfarne spillere som har hatt suksess på andre verdener er normalt allianser som kan gi deg én og annen fordel.
so basically, the profile goes like this:
*attention grabber, related to alliance theme or name
*who to contact
*something about allies and enemies and some sort of macho-like phrase about enemies


== Oppretelse og ledelse av en allianse ==
==Hierarchy==
There are no rules on how an alliance must be run and the following is merely a guide, you can use any possible combination to find your own best way of running an alliance.
===Positions===
In general, an alliance will not have one founder and the rest just regular members, instead there will be some sort of officer and leader set-up, so you will have:
*'''Founders:''' one or two people you implicitly trust, usually others who helped found the alliance, these people will have the full founder rights.
*'''Leaders:''' people you trust who have good leadership abilities.
*'''Some sort of High-Council or Senate:''' a combinations of people whose advice you trust but have no other rights, and the more trusted officers, these people have internal forum rights.
*'''Recruiter(s):''' people in charge of recruiting members, sometimes leaders just do this when an alliance stops recruiting as much.
*'''Diplomat(s):''' people in charge of performing diplomacy with other alliances, as with recruiters, sometimes leaders simply perform the diplomacy
*'''Forum mod(s):''' people with forum mod abilities, who will keep the forum tidy and easy to read, they also remove profanity if it's part of the alliance rules.
*'''Task Force Leaders:''' people who lead small groups of players in the alliance to help with organization, only use these if you are absolutely confident of your organization abilities.
===Available Rights===
Now, the available rights for these people in the hierarchy are:


"''Et lite land kan ikke kjempe mot et stort, noen få kan ikke kjempe mot de mange, de svake kan ikke kjempe mot de sterke''" - Mencius
[[File:Gründer.png]]'''Founder:''' has the same as rights as leaders as well as being able to rename the alliance and dissolve the alliance. Founders can kick out other founders <br />
[[File:Leiter.png]]'''Leader:''' in addition to all below rights, leaders also have the ability to edit/create/delete forum tabs, alter internal announcements and alliance profile and to kick out members. Leaders can kick out other leaders but not founders.
--------------------------------------------------------------------------
[[File:Einladungen.png]]'''Invitation:''' gives ability to invite players.<br />
[[File:Diplomatie.png]]'''Diplomacy:''' allows a person to set the status of diplomatic relations with another alliance (as of the [[Version Log#Version 1.19|1.19 update]].<br />
[[File:Rundmail.png]]'''Mass mail:''' gives a more convenient option to be able to mail the entire alliance at once.<br />
[[File:Moderator_im_Forum.png]]'''Forum Moderator:''' gives the ability to edit, process, or delete posts and to move, lock, or delete threads. They can't create, edit or delete tabs.<br />
[[File:Zugang_zu_dem_internen_Foren.png]]'''Internal Forums:''' gives ability to access the hidden forums of an alliance.


Å opprette din egen allianse er et stort skritt i din utvikling som en grepolis-spiller. Det innebærer masse arbeid og mange oppgaver som er grunnen til at man bør skaffe seg noen gode spill-erfaringer først. For å etablere en allianse skal du klikke på ''Allianse'' i menyen til venstre i din byoversikt. I det nye vinduet kan du se alle dine nåværende allianse-invitasjoner og du kan opprette en allianse for deg selv. Hvis du allerede er meldem av en allianse må du melde deg ut av denne først (Klikk på ''Egenskaper'' og deretter på ''forlat stedet''-knappen). For å opprette alliansen skal du registrere navnet på din ny allianse. Allianse-navnet kan senere endres av en av grunnleggerne.


Så snart alliansen er etablert bør det medfølgende forumet være forberedt, hvilket gjør det mulig for spillerne å presentere seg selv. Det vil også være der du har mulighet for å diskutere taktikk og strategi for alliansen, samt be om/gi støtte, utføre allianse-handler osv. Alliansens forum kan utvides og oppdeles i underforum for å imøtekomme nye emner og tråder. Dessuten bør du oppdatere alliansens profil, som offentlig presenterer alliansen for de andre spillerne, og en chat er også kjekk å ha. Å invitere medlemmer er selvsagt viktig for at alliansen skal vokse. Spillere i nærheten av deg er viktige å invitere da de kan tilby deg den beste støtten. De potensielle søkerne skal være i nærheten, bør ha nogen lunne samme score og være aktive spillere. Hvis du bemerker at noen medlemmer allerede har noen gode erfaringer så sørg for å forfremme dem så noe av ansvaret er gitt til de. En god, nystartet allianse har omkring 30-40 medlemmer, og et særdeles aktivt allianse-forum/chat.
The rights below the dashed line are all completely independent of each other, founders have every single right, leaders have all the bottom 5 rights as well as their own rights.


Med erfaring, sterkt engasjement og noe hell vil alliansen vokse opp og bli stor og mektig, så hele verdenen vil frykte den!
===Setting privileges===
In order to give people privileges (rights), you should first make sure that you trust a person and they ought to be quite active in the game. This is done by observing this person to see if they are the type to help alliance members, you might know a person previously, you might ask another person that you trust, etc. This is one of the most important factors of choosing someone for a position. Furthermore, you must check that they are actually competent, so here is what you probably need:
*'''Leaders:''' good administrating, not abusive of power, do not choose leaders because they are ultra-high in points, good players are not necessarily good administrators, so choose wisely, particularly because leaders can be very powerful.
*'''Recruiters:''' follow orders, can spot potentially good players are willing to deal with lots of mail (if you are a top alliance).
*'''Diplomats:''' must have good judgment and good people skills.
*'''Forum mods:''' make sure you trust them not to unnecessarily delete threads, posts, make it seem like people have said something they haven't, etc.
*'''High council:''' people you trust and whose advice you want in certain situations


== Kontorer og rettigheter i Alliansen ==
====Assigning the rights====
In order to give rights, you go to the alliance tab, click members, and then click 'edit authorizations' and then check/uncheck rights for those people.


'''[[ File: Gründer.png]] Grunnlegger'' '
==Diplomacy==
Som grunnlegger er denne spilleren den absolutte sjef og har automatisk rettigheter  til alle allianse-funksjoner. Grunnleggeren kan omdøpe og oppløse alliansen.
The most common diplomatic relationships are:


'''[[ File: Leiter.png]] Leder'' '
'''Ally:''' when both alliances are willing to help each other with attacks and support.
En leder er grunnleggeren(e)s assistent. De har noen av de grunnleggende rettighetene og alle underordnende rettigheter.


'''[[ File: Einladungen.png]] Invitasjoner'' '
'''NAP:''' Non Aggression Pact, both alliances agree not to attack each other while the NAP is standing, there is no mutual support as with an ally though.
Med denne rettigheten kan spillere invitere andre spillere inn i alliansen. De kan også trekke tilbake invitasjoner.


'''[[ File: Diplomatie.png]] Diplomati'' '
'''Enemy:''' Alliance with whom you are at war, you don't necessarily have to let them know you are at war, but they will eventually work it out.
En diplomat kan endre den diplomatiske statusen mellom alliansen og andre allianser, som for eksempel Ikke-angreps-pakter (IAPs), krig og allierte.


'''[[ File: Rundmail.png]] Masseutsendelse av e-post'' '
You can mark allied alliances and enemy alliances in the Pacts tab:
Spilleren med Masse-mail-rettigheten har mulighet for å sende den samme beskjeden til alle alliansens medlemmer på én gang. Dette gjør kunngjøringer veldig lett.
*Allies are marked green and enemies red.
*If you try to attack someone from an allied alliance, you will be asked to confirm.
*In a pact log, your alliance will be notified about new and canceled memberships as well as conquests and losses of cities by players whose alliances are part of your pact.
[[File:Allymap.GIF|200px|thumb|right|This is what an ally looks like on the map]]


'''[[ File: Moderator_im_Forum.png]] Forummoderator'' '
==Forum moderation==
Som en moderator i forumet kan spilleren stenge, flytte og slette tråder og emner. De kan administrere forumet, åpne under-foum og omdøpe, slette og ende dets synlighet.
The forum moderator's job is to keep the forums tidy and enforce and alliance rules in this regard. They will usually delete or 'archive' (i.e. send threads to a hidden forum called Archive) old threads that are cluttering the forums. They may also delete or edit posts in case someone is breaking alliance rules which may include using profanity, posting troop numbers and general spamming. There is really only a need for one or possibly two in a large alliance. Also note that if a forum moderator gets upset then they have the power to mess up the forums creating quite a problem for the alliance, so make sure they are mature and trustworthy.


'''[[ File: Zugang_zu_dem_internen_Foren.png]] Adgang til de interne forumene'' '
==Spying==
Denne rettigheten gir spillerne mulighet for å se det interne forumet hvor de viktigste kamp-planer, -taktikker og -strategier drøftes.
Some players within an alliance may be spying for enemy alliances. They can either join with this intention or be swayed into performing some espionage once already in the alliance. This usually means giving away information which appears in the forum or in rarer cases being given priveleges to view the hidden forum. This problem is a lot more prevelant in larger alliances who don't mind who they invite. It is probable that there you will be infiltrated a couple of times, but it doesn't have to be problematic. The use of a hidden forum as well as outside chats means you don't have to post sensitive information on the forum and it is best to keep an eye on your members.


== Forlate din Allianse ==
==Malicious disbandment==
One of the most controversial tactics is to get invited into an alliance, convince a founder to give founder priveleges and then disband the alliance. This can also happen if a founder gets upset and decides to take out their anger by disbanding.


"''En allianse med en mektig person er aldri trygg.''" - Phaedrus
This happens most often in large alliances with less experienced players. A player will come in and claim to have lots of experience and will demand priveleges (or wryly convince). The solution is simply to have more checks on those who you give priveleges to and not to give priveleges to people who have just joined and who you don't yet fully trust.


Er du utilfreds med din allianse? I Grepolis kan intet binde deg for evig til en viss allianse. Du kan forlate din allianse til enhver tid ved å klikke på knappen ''forlat stedet'' under ''Allianse'' i menyen til venstre i byoversikten og under fanen ''Egenskaper''. Deretter kan du bli med i en ny allianse, eller opprette din egen.
==Merges==
A more common occurrence in the world of Grepolis is the merging of two alliances. This can either mean that alliance A merges into alliance B or A and B both join the new alliance C (note that making a new alliance will re-set the alliance battle points in the rankings). This is often used by two alliances who want to consolidate their power peacefully and thus take over an ocean or provide a stronger resolve against a common enemy.


Vær sikker på at du omhyggelig håndterer denne handlingen taktisk. Du vil mest sannsynlig ikke bli særlig populær i din gamle allianse, og kanskje ikke til å stole på i din nye!
Many alliances write that they will not merge into another alliance in their profile, however, this is often untrue.
 
==FAQ==
'''Q:''' Doesn't internal forums right let you edit the internal announcements?
 
'''A:''' NO! most definitely not, it just lets you have access tot the hidden forums, nothing more.
 
 
'''Q:''' Does forum moderator ability let you edit the internal announcements?
 
'''A:''' No, you can only edit posts and threads of the alliance forum with forum moderator ability.
 
 
'''Q:''' Does having forum moderator rights automatically give you access to the internal forums?
 
'''A:''' No, you can only edit posts and threads of the alliance forum, and move threads, with forum moderator rights.
 
 
 
Refer to the [[FAQ]] section for more

Sideversjonen fra 13. sep. 2011 kl. 20:43

På Grepolis er du nødt til å finne deg en allianse for og kunne ha støtten som det andre spillere gir fra seg. Uten en allianse vil du mest sannsynlig ikke overleve spesielt lenge, og du vil også være et fint mål for andre spillere som er ute etter en forsvarsløs og alene spiller å angripe. Allianser kan hjelpe deg med støtte når du trenger det og kan hjelpe deg framover i spillet. Det er også en veldig flott plass å bli kjent med nye mennesker på. Tror ganske mange blir overrasket over hvor sosialt Grepolis sånn egentlig er.

Joining Alliances

In order to join an alliance, you must receive an invite from a person in the alliance with invite priveleges, if you receive an invite, you will receive a notification in the reports tab and you can accept an invite by going to the alliance tab and clicking the check mark by the alliance's name, clicking the red x will delete the invite. You may recieve a few invites not long after joining or you can ask for an invite from another alliance through the in-game message system. If you are already in an alliance and want to join another, you will have to leave the first alliance before being able to see the invite.

Founding an Alliance

To found an alliance, you go to the alliance tab and you type in a name and click 'found alliance' and a new alliance will be founded. To set up the alliance, there are a few things you will have to do first.

(Note: it is not advisable to create an alliance the first time you play since it can be quite a bit of work. Playing in other alliances can give you the experience needed to create a well run alliance.)

Recruit

To start out, you can send invites to lots of players nearby hoping some will join or you can aim for a few select members and either recruit them before the world opens or send messages to them in-game. There is also the option of advertising your alliance in the external forum, find your world's forum and make a thread under the sub-forum 'Alliances': [1](Note: this is the difference between a Mass Recruiting Alliance -MRA- and an Elite alliance)

Create protocols

You will need to create some set of protocols, such as the restrictions of who may join your alliance, whether all of your members get invite rights to start, etc.

Create forums

Set up a nice forum on the alliance forum tab, you can create and edit new tabs in the administrate forums link in the bottom right hand corner.

Create a profile/publicity

You should make sure to choose an image for your alliance, a banner and create a profile. A profile is usually something like this: Alliance name: The Spartans Points: 10000 members: 10 Profile: Spartans have ruled the western civilization for centuries and shall not stop!!!! For recruitment and diplomacy, contact xxxx If you want to be or enemy, mail us, if you want to be our ally or NAP, then give up

so basically, the profile goes like this:

  • attention grabber, related to alliance theme or name
  • who to contact
  • something about allies and enemies and some sort of macho-like phrase about enemies

Hierarchy

There are no rules on how an alliance must be run and the following is merely a guide, you can use any possible combination to find your own best way of running an alliance.

Positions

In general, an alliance will not have one founder and the rest just regular members, instead there will be some sort of officer and leader set-up, so you will have:

  • Founders: one or two people you implicitly trust, usually others who helped found the alliance, these people will have the full founder rights.
  • Leaders: people you trust who have good leadership abilities.
  • Some sort of High-Council or Senate: a combinations of people whose advice you trust but have no other rights, and the more trusted officers, these people have internal forum rights.
  • Recruiter(s): people in charge of recruiting members, sometimes leaders just do this when an alliance stops recruiting as much.
  • Diplomat(s): people in charge of performing diplomacy with other alliances, as with recruiters, sometimes leaders simply perform the diplomacy
  • Forum mod(s): people with forum mod abilities, who will keep the forum tidy and easy to read, they also remove profanity if it's part of the alliance rules.
  • Task Force Leaders: people who lead small groups of players in the alliance to help with organization, only use these if you are absolutely confident of your organization abilities.

Available Rights

Now, the available rights for these people in the hierarchy are:

Gründer.pngFounder: has the same as rights as leaders as well as being able to rename the alliance and dissolve the alliance. Founders can kick out other founders
Leiter.pngLeader: in addition to all below rights, leaders also have the ability to edit/create/delete forum tabs, alter internal announcements and alliance profile and to kick out members. Leaders can kick out other leaders but not founders.


Einladungen.pngInvitation: gives ability to invite players.
Diplomatie.pngDiplomacy: allows a person to set the status of diplomatic relations with another alliance (as of the 1.19 update.
Rundmail.pngMass mail: gives a more convenient option to be able to mail the entire alliance at once.
Moderator im Forum.pngForum Moderator: gives the ability to edit, process, or delete posts and to move, lock, or delete threads. They can't create, edit or delete tabs.
Zugang zu dem internen Foren.pngInternal Forums: gives ability to access the hidden forums of an alliance.


The rights below the dashed line are all completely independent of each other, founders have every single right, leaders have all the bottom 5 rights as well as their own rights.

Setting privileges

In order to give people privileges (rights), you should first make sure that you trust a person and they ought to be quite active in the game. This is done by observing this person to see if they are the type to help alliance members, you might know a person previously, you might ask another person that you trust, etc. This is one of the most important factors of choosing someone for a position. Furthermore, you must check that they are actually competent, so here is what you probably need:

  • Leaders: good administrating, not abusive of power, do not choose leaders because they are ultra-high in points, good players are not necessarily good administrators, so choose wisely, particularly because leaders can be very powerful.
  • Recruiters: follow orders, can spot potentially good players are willing to deal with lots of mail (if you are a top alliance).
  • Diplomats: must have good judgment and good people skills.
  • Forum mods: make sure you trust them not to unnecessarily delete threads, posts, make it seem like people have said something they haven't, etc.
  • High council: people you trust and whose advice you want in certain situations

Assigning the rights

In order to give rights, you go to the alliance tab, click members, and then click 'edit authorizations' and then check/uncheck rights for those people.

Diplomacy

The most common diplomatic relationships are:

Ally: when both alliances are willing to help each other with attacks and support.

NAP: Non Aggression Pact, both alliances agree not to attack each other while the NAP is standing, there is no mutual support as with an ally though.

Enemy: Alliance with whom you are at war, you don't necessarily have to let them know you are at war, but they will eventually work it out.

You can mark allied alliances and enemy alliances in the Pacts tab:

  • Allies are marked green and enemies red.
  • If you try to attack someone from an allied alliance, you will be asked to confirm.
  • In a pact log, your alliance will be notified about new and canceled memberships as well as conquests and losses of cities by players whose alliances are part of your pact.
This is what an ally looks like on the map

Forum moderation

The forum moderator's job is to keep the forums tidy and enforce and alliance rules in this regard. They will usually delete or 'archive' (i.e. send threads to a hidden forum called Archive) old threads that are cluttering the forums. They may also delete or edit posts in case someone is breaking alliance rules which may include using profanity, posting troop numbers and general spamming. There is really only a need for one or possibly two in a large alliance. Also note that if a forum moderator gets upset then they have the power to mess up the forums creating quite a problem for the alliance, so make sure they are mature and trustworthy.

Spying

Some players within an alliance may be spying for enemy alliances. They can either join with this intention or be swayed into performing some espionage once already in the alliance. This usually means giving away information which appears in the forum or in rarer cases being given priveleges to view the hidden forum. This problem is a lot more prevelant in larger alliances who don't mind who they invite. It is probable that there you will be infiltrated a couple of times, but it doesn't have to be problematic. The use of a hidden forum as well as outside chats means you don't have to post sensitive information on the forum and it is best to keep an eye on your members.

Malicious disbandment

One of the most controversial tactics is to get invited into an alliance, convince a founder to give founder priveleges and then disband the alliance. This can also happen if a founder gets upset and decides to take out their anger by disbanding.

This happens most often in large alliances with less experienced players. A player will come in and claim to have lots of experience and will demand priveleges (or wryly convince). The solution is simply to have more checks on those who you give priveleges to and not to give priveleges to people who have just joined and who you don't yet fully trust.

Merges

A more common occurrence in the world of Grepolis is the merging of two alliances. This can either mean that alliance A merges into alliance B or A and B both join the new alliance C (note that making a new alliance will re-set the alliance battle points in the rankings). This is often used by two alliances who want to consolidate their power peacefully and thus take over an ocean or provide a stronger resolve against a common enemy.

Many alliances write that they will not merge into another alliance in their profile, however, this is often untrue.

FAQ

Q: Doesn't internal forums right let you edit the internal announcements?

A: NO! most definitely not, it just lets you have access tot the hidden forums, nothing more.


Q: Does forum moderator ability let you edit the internal announcements?

A: No, you can only edit posts and threads of the alliance forum with forum moderator ability.


Q: Does having forum moderator rights automatically give you access to the internal forums?

A: No, you can only edit posts and threads of the alliance forum, and move threads, with forum moderator rights.


Refer to the FAQ section for more