Øyoppdragsbonus: Forskjell mellom sideversjoner

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==Unit Boosts==
==Enhetsbonus==


{|class="wikitable" width="100%" align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"
{|class="wikitable" width="100%" align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"
!colspan="5"|Unit Boosts
!colspan="5"|Enhetsbonus
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|align=center|'''Name'''
|align=center|'''Navn'''
|align=center|'''Icon'''
|align=center|'''Ikon'''
|width=200px align=center|'''Effect'''
|width=200px align=center|'''Effekt'''
|align=center|'''Further informations'''
|align=center|'''Mer informasjon'''
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|align=center|'''Chariot Reinforcements '''
|align=center|'''Chariot Reinforcements '''

Sideversjonen fra 3. des. 2013 kl. 00:08

For mer informasjon om øyoppdrag kan du klikke her. For en full liste over alle oppdragene, klikk her.


Kampbonuser

Kampbonus
Navn Ikon Effekt Videre informasjon
Raskere rekruttering Accelerated Recruitment Rekrutteringshastigheten i din by øker med 30% i x timer. Denne påvirker kun rekrutteringer som blir lagt til etter at effekten blir brukt. Den påvirker også kun den byen den blir aktivert i.

Nivå 1 0.5 timer

Nivå 2 1 time

Nivå 3 1.5 timer

Nivå 4 2 timer

Nivå 5 2.5 timer

Nivå 6 3 timer

Nivå 7 3.5 timer

Nivå 8 4 timer

Nivå 9 4.5 timer

Forbedret troppebevegelse Improved Troop Movement Alle troppehandlinger (angrep og støtte) forflytter seg 30% raskere i x timer. Denne påvirker kun angrep og støtte sendt etter at effekten har blitt aktivert. Den påvirker også kun den byen den blir aktivert i.


Nivå 1 0.5 timer

Nivå 2 1 time

Nivå 3 1.5 timer

Nivå 4 2 timer

Nivå 5 2.5 timer

Nivå 6 3 timer

Nivå 7 3.5 timer

Nivå 8 4 timer

Nivå 9 4.5 timer

Angrepsbonus Attack boost Dine enheter kjemper 30% sterkere i angrep for x timer. Denne påvirker alle angrep som blir sendt mens effekten er aktiv. Det spiller ingen rolle om angrepet kommer fram etter at effekten avsluttes.


Nivå 1 1 time

Nivå 2 2 timer

Nivå 3 3 timer

Nivå 4 4 timer

Nivå 5 5 timer

Nivå 6 6 timer

Nivå 7 7 timer

Nivå 8 8 timer

Nivå 9 9 timer

Forsvarsbonus Defense boost Dine enheter forsvarer seg 30% sterkere i x timer. Denne påvirker alle enhetene i byen som den har blitt aktivert i. Den gjør alle enhetene, også de som har blitt sendt som støtte til deg, 30% sterkere under forsvar. Enheter som du har sendt vekk fra byen som støtte til andre byer blir ikke påvirket.

Nivå 1 1 time

Nivå 2 2 timer

Nivå 3 3 timer

Nivå 4 4 timer

Nivå 5 5 timer

Nivå 6 6 timer

Nivå 7 7 timer

Nivå 8 8 timer

Nivå 9 9 timer

Enhetsbonus

Enhetsbonus
Navn Ikon Effekt Mer informasjon
Chariot Reinforcements Chariot Reinforcements Your city will receive one chariot per hour for X hours. A chariot requires 4 population, if you do not have 4 population free, you will not receive your chariots. Please ensure that you have enough population free before activating this reward.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Hoplite Reinforcements Hoplite Reinforcements Your city will receive four Hoplites per hour for X hours. A Hoplite requires 1 population, if you do not have 1 population free, you will not receive your Hoplite. Please ensure that you have enough population free to receive all of the hoplites before activating this reward, otherwise they will go to waste. The most you will receive is 36, 4 per hour for 9 hours.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Archer Reinforcements Archer Reinforcements Your city will receive four Archers per hour for X hours. An Archer requires 1 population, if you do not have 1 population free, you will not receive your Archer. Please ensure that you have enough population free to receive all of the archers before activating this reward, otherwise they will go to waste. The most you will receive is 36, 4 per hour for 9 hours.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Swordsman Reinforcements Swordsman generation Your city will receive four Swordsmen per hour for X hours. A Swordsman requires 1 population, if you do not have 1 population free, you will not receive your Swordsman. Please ensure that you have enough population free to receive all of the Swordsmen before activating this reward, otherwise they will go to waste. The most you will receive is 36, 4 per hour for 9 hours.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Horseman Reinforcements Horsemen Reinforcements Your city will receive two horsemen per hour for X hours. A Horseman requires 3 population, if you do not have 3 population free, you will not receive your Horseman. Please ensure that you have enough population free to receive all of the Horsemen before activating this reward, otherwise they will go to waste. The most you will receive is 18, 2 per hour for 9 hours, that's a total of 54 population.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Resource Boosts

Resource boosts
Name Icon Effect Further informations
Silver Production Boost Silver Production Boost Your silver production will increase by 50% for 6 hours This will only affect the city that the spell is cast on, not all of your cities.
Wood Production Boost Wood Production Boost Your wood production will increase by 50% for 6 hours This will only affect the city that the spell is cast on, not all of your cities.
Stone Production Boost Stone Production Boost Your stone production will increase by 50% for 6 hours This will only affect the city that the spell is cast on, not all of your cities.

Other Boosts

Other boosts
Name Icon Effect Further informations
Accelerated Construction Accelerated Construction Your construction orders in the Senate are completed 30% more quickly for X hours. The bonus only applies to construction orders placed after the spell has been cast, it will not affect buildings that are already in the build queue.


Level 1 0.5 Hours

Level 2 1 Hour

Level 3 1.5 Hours

Level 4 2 Hours

Level 5 2.5 Hours

Level 6 3 Hours

Level 7 3.5 Hours

Level 8 4 Hours

Level 9 4.5 Hours

Forced Loyalty Forced Loyalty The mood of your farming villages will not decrease for X hours. Forced loyalty does not prevent your faming villages from revolting, it only stops the mood from decreasing. So if you cast it when your farming village is below the level at which it might revolt (80% usually, but 64% with diplomacy), you will fix the mood at that level until the effects wear off.

It is highly recommended that you do not cast this spell when your farming villages have a mood under the level at which they may revolt.


Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Favour Boost Favour Boost Your rate of favour production will increase by 50% for 6 hours. This will only affect the city that the spell is cast on, not all of your cities.