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===Forhold===  
===Forhold===  
Once you found a farming village that is prepared to trade with you, go to the village's context menu to see what resources can be traded. The green arrow shows what you will receive and the yellow arrow shows what you must send. <br />[[File:Handel 1.png|200px|thumb|right|alt text]] In the example on the left you can see that the inhabitants are willing to trade Stone ([[File:Stone.png]]) and in return wish to receive Wood ([[File:Wood.png]]).
Once you found a farming village that is prepared to trade with you, go to the village's context menu to see what resources can be traded. The green arrow shows what you will receive and the yellow arrow shows what you must send. <br />[[File:200px-Handel_1.png|200px|thumb|right]] In the example on the left you can see that the inhabitants are willing to trade Stone ([[File:Stone.png]]) and in return wish to receive Wood ([[File:Wood.png]]).


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===Handlinger===  
===Handlinger===  
[[File:Handel 2.png|200px|thumb|right|alt text]]To begin trading go to the '''Trade'''. On this screen you can select select how resources you wish to send and can see how many resources you will receive in return as well as how long the trade will take. When are are done click '''Confirm''' to send your Merchants to the farming village.
[[File:200px-Handel_2.png|200px|thumb|right]]To begin trading go to the '''Trade'''. On this screen you can select select how resources you wish to send and can see how many resources you will receive in return as well as how long the trade will take. When are are done click '''Confirm''' to send your Merchants to the farming village.


<br /><br >As soon as the trade begins the traded resources (100 Wood) are deducted immediately from the Warehouse. In a few minutes the farming village's merchants will arrive, bearing the resources the farming village agreed to give you (109 Stone).
<br /><br >As soon as the trade begins the traded resources (100 Wood) are deducted immediately from the Warehouse. In a few minutes the farming village's merchants will arrive, bearing the resources the farming village agreed to give you (109 Stone).


*When [[File:Handel 3.png|200px|thumb|right|alt text]]the farming village's merchants arrive you receive a report detailing the trade.
*When [[File:200px-Handel_3.png|200px|thumb|right]]the farming village's merchants arrive you receive a report detailing the trade.
*Trading with farming villages influence ''neither the mood nor the strength.''  
*Trading with farming villages influence ''neither the mood nor the strength.''  
*After the trade, the trade ratio falls by '''0.03''' points per 100 delivered resources.
*After the trade, the trade ratio falls by '''0.03''' points per 100 delivered resources.

Sideversjonen fra 12. jun. 2010 kl. 21:13

Markedsplassen muliggjør handel av de tre ressursene Tømmer, Stein og Sølvmynter. Siden hver øy er rik på en type ressurs og fattig på en annen er det viktig å gjøre handler for å skaffe nødvendige ressurser til å utvikle din Polis.

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Handel med bondelandsbyer

The Market Place when it is being built

In order to balance the uneven production of the three raw materials, it is important to trade excess resources with farming villages.

Forutsetninger

In order to trade your city must have a Market place. The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to maintain good relations with these nearby villages.

Forhold

Once you found a farming village that is prepared to trade with you, go to the village's context menu to see what resources can be traded. The green arrow shows what you will receive and the yellow arrow shows what you must send.

200px-Handel 1.png

In the example on the left you can see that the inhabitants are willing to trade Stone (Stone.png) and in return wish to receive Wood (Wood.png).


Handelsforholdet

The trade ratio you can also be found in the context menu (in this case: 1.09). It indicates the ratio that the village is prepared to trade at. For example, 1.00 shows that a village will trade in a ratio of 1:1.

In our example above the trade ratio is 1:1.09, so:

  • For every Wood.png 100 Wood you get Stone.png 109 Stone.

If a trade ratio generates a decimal value, round it to the nearest whole number:

  • For Wood.png 10 Wood you get Stone.png 11 Stone.

Farmer villages usually only hold 2000 resources for trade at any given time, regardless of the level of your Market place.

Handlinger

200px-Handel 2.png

To begin trading go to the Trade. On this screen you can select select how resources you wish to send and can see how many resources you will receive in return as well as how long the trade will take. When are are done click Confirm to send your Merchants to the farming village.



As soon as the trade begins the traded resources (100 Wood) are deducted immediately from the Warehouse. In a few minutes the farming village's merchants will arrive, bearing the resources the farming village agreed to give you (109 Stone).

  • When
    200px-Handel 3.png
    the farming village's merchants arrive you receive a report detailing the trade.
  • Trading with farming villages influence neither the mood nor the strength.
  • After the trade, the trade ratio falls by 0.03 points per 100 delivered resources.
  • Irrespective of the mood or strength of the farming village, the trade ratio will rise by 0.02 points per hour until it reaches 1.25 once more.

Handle med spillere

If the farming villages on your island cannot present you with a desirable offer you can opt to trade with other players.

Tilbud av andre

Offers from other players can be viewed in the Market place menu. You can set the filtering options on the left side of the menu to search for suitable offers. To accept an offer move its slider to show how many resources you would like to trade in the offer's ratio and click Accept.

Opprett et tilbud

Creating an offer requires your Market place to be expanded to Level 5. To begin select the Create Offer tab in the Market place. Select the number and type of resources you wish to offer and receive, then set the maximum delivery time (in hours). Once you are done press Create. Other players can then accept your offer in full, but also have the option to trade less than the full amount in the ratio you originally proposed. There is a maximum ratio of 10:1 when creating offers.